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Bug: Hitscan weapon spread/accuracy is broken #1757
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Priority 4: LowSomething that can be picked up for the next release, but can be kicked back if need be.Something that can be picked up for the next release, but can be kicked back if need be.Size 4: SmallSomething that will take up to a day to do.Something that will take up to a day to do.Type: BugThis is a problem with something that should be working one way, but isn't.This is a problem with something that should be working one way, but isn't.What: GameGame-related (entity, logic, etc) issueGame-related (entity, logic, etc) issue
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Priority 4: LowSomething that can be picked up for the next release, but can be kicked back if need be.Something that can be picked up for the next release, but can be kicked back if need be.Size 4: SmallSomething that will take up to a day to do.Something that will take up to a day to do.Type: BugThis is a problem with something that should be working one way, but isn't.This is a problem with something that should be working one way, but isn't.What: GameGame-related (entity, logic, etc) issueGame-related (entity, logic, etc) issue
Describe the bug
All weapons currently land their shots perfectly at ONE position: the top-left side of the player's crosshair. Ideally, these should have some semblance of inaccuracy as more shots are fired, but the randomization vector for this appears to be broken?
HL2 behavior:
hl2_2026-04-17_11-22-14.mp4
P2CE staging:
p2ce_2026-04-17_11-25-13.mp4
To Reproduce
Fire any hitscan weapon
Issue Map
N/A
Expected Behavior
Weapon accuracy should be spreading and worsening in random directions
Operating System
No response