Skip to content

Bug: Hitscan weapon spread/accuracy is broken #1757

@pivotman319-owo

Description

@pivotman319-owo

Describe the bug

All weapons currently land their shots perfectly at ONE position: the top-left side of the player's crosshair. Ideally, these should have some semblance of inaccuracy as more shots are fired, but the randomization vector for this appears to be broken?

HL2 behavior:

hl2_2026-04-17_11-22-14.mp4

P2CE staging:

p2ce_2026-04-17_11-25-13.mp4

To Reproduce

Fire any hitscan weapon

Issue Map

N/A

Expected Behavior

Weapon accuracy should be spreading and worsening in random directions

Operating System

No response

Metadata

Metadata

Assignees

No one assigned

    Labels

    Priority 4: LowSomething that can be picked up for the next release, but can be kicked back if need be.Size 4: SmallSomething that will take up to a day to do.Type: BugThis is a problem with something that should be working one way, but isn't.What: GameGame-related (entity, logic, etc) issue

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions