Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
279 changes: 279 additions & 0 deletions src/Data/Skills/spectre.lua
Original file line number Diff line number Diff line change
Expand Up @@ -4980,6 +4980,53 @@ skills["HarvestRhexScreechDebuff"] = {
},
}

skills["GAHarvestMinerHammerSlam"] = {
name = "Hammer Slam",
hidden = true,
color = 4,
skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, },
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
attack = true,
area = true,
triggerable = true,
},
stats = {
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = { baseMultiplier = 2, cooldown = 8, levelRequirement = 1, storedUses = 1, },
},
}skills["EDSHarvestMinerHammerSmoke"] = {
name = "Hammer Smoke",
hidden = true,
color = 4,
baseEffectiveness = 0.40000000596046,
incrementalEffectiveness = 0.028999999165535,
skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, },
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
hit = true,
area = true,
triggerable = true,
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
notMinionStat = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
},
levels = {
[1] = { 0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = { 3, 3, }, },
},
}
skills["LegionTemplarJudgeBallLightning"] = {
name = "Ball Lightning",
hidden = true,
Expand Down Expand Up @@ -5218,6 +5265,106 @@ skills["HeistThugRangedExplosiveArrow"] = {
[1] = { 0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = { 3, 3, }, },
},
}
skills["HeistCultistUnarmedLeap"] = {
name = "Whirling Blades",
hidden = true,
color = 4,
description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, },
weaponTypes = {
["Claw"] = true,
["Dagger"] = true,
["One Handed Sword"] = true,
["Thrusting One Handed Sword"] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.13,
baseFlags = {
attack = true,
melee = true,
movement = true,
},
constantStats = {
{ "skill_sound_variation", 2 },
},
stats = {
"ignores_proximity_shield",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = { cooldown = 9, levelRequirement = 0, storedUses = 1, },
},
}
skills["HeistProjectUnarmedMelee1"] = {
name = "Default Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, },
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = { levelRequirement = 1, },
},
}
skills["GAHeistCultistUnarmedLeapImpact"] = {
name = "Whirling Blades Impact",
hidden = true,
color = 4,
skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, },
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
attack = true,
area = true,
triggerable = true,
},
stats = {
"is_area_damage",
},
levels = {
[1] = { levelRequirement = 1, },
},
}
skills["EDSHeistScienceUnarmedGas"] = {
name = "Gas",
hidden = true,
color = 4,
baseEffectiveness = 0.40000000596046,
incrementalEffectiveness = 0.028999999165535,
skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, },
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
hit = true,
area = true,
triggerable = true,
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
},
notMinionStat = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
},
levels = {
[1] = { 0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = { 3, 3, }, },
},
}
skills["EmptyActionAttackSecretPoliceDaggers"] = {
name = "Dagger Trigger Attack",
hidden = true,
Expand Down Expand Up @@ -11605,4 +11752,136 @@ skills["FaridunCasterUndeadDamageOverTimeAura"] = {
[1] = { 14, 10, cooldown = 0.5, levelRequirement = 0, storedUses = 1, statInterpolation = { 2, 2, }, },
[2] = { 17, 14, cooldown = 0.5, levelRequirement = 80, storedUses = 1, statInterpolation = { 2, 2, }, },
},
}
skills["MPSHellscapeFleshEliteBasicProj"] = {
name = "Projectile",
hidden = true,
color = 4,
baseEffectiveness = 2.5,
incrementalEffectiveness = 0.032000001519918,
skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, },
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.166,
baseFlags = {
spell = true,
projectile = true,
triggerable = true,
},
constantStats = {
{ "monster_projectile_variation", 207 },
{ "spell_maximum_action_distance_+%", -50 },
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
},
notMinionStat = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
},
levels = {
[1] = { 0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = { 3, 3, }, },
},
}
skills["GPSHellscapeFleshEliteSpikeBarrage"] = {
name = "Spike Barrage",
hidden = true,
color = 4,
baseEffectiveness = 1.7999999523163,
incrementalEffectiveness = 0.02449999935925,
skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, },
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
hit = true,
projectile = true,
triggerable = true,
},
constantStats = {
{ "spell_maximum_action_distance_+%", -50 },
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
},
notMinionStat = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
},
levels = {
[1] = { 0.80000001192093, 1.2000000476837, cooldown = 7, critChance = 5, levelRequirement = 1, storedUses = 1, statInterpolation = { 3, 3, }, },
},
}
skills["GSHellscapeFleshEliteBloodOrbExplosion"] = {
name = "Blood Orb Explosion",
hidden = true,
color = 4,
baseEffectiveness = 5,
incrementalEffectiveness = 0.033250000327826,
skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, },
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
hit = true,
area = true,
triggerable = true,
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
notMinionStat = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
},
levels = {
[1] = { 0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = { 3, 3, }, },
},
}
skills["VaalOverseerHeavyStrike"] = {
name = "Heavy Strike",
hidden = true,
color = 4,
baseEffectiveness = 0,
description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, },
weaponTypes = {
["One Handed Axe"] = true,
["One Handed Mace"] = true,
["One Handed Sword"] = true,
["Sceptre"] = true,
["Staff"] = true,
["Thrusting One Handed Sword"] = true,
["Two Handed Axe"] = true,
["Two Handed Mace"] = true,
["Two Handed Sword"] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
constantStats = {
{ "base_stun_threshold_reduction_+%", 1 },
{ "skill_physical_damage_%_to_convert_to_fire", 40 },
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"global_knockback",
},
levels = {
[1] = { baseMultiplier = 1.26, cooldown = 2, levelRequirement = 1, storedUses = 1, },
[2] = { baseMultiplier = 1.26, cooldown = 2, levelRequirement = 68, storedUses = 1, },
},
}
Loading
Loading