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Pull requests: TheSuperHackers/GeneralsGameCode
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feat(replay): Check CRC messages from all players in replays
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
perf(heighmap): Create light list iterator on the stack in BaseHeightMapRenderObjClass::getStaticDiffuse()
Gen
Relates to Generals
Memory
Is memory related
Performance
Is a performance concern
ZH
Relates to Zero Hour
#2646
opened Apr 23, 2026 by
Mauller
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refactor: Extract nested templates into typedefs for legacy compatibility
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2642
opened Apr 22, 2026 by
DevGeniusCode
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feat(input): Implement SDL3 input and window management
#2639
opened Apr 20, 2026 by
githubawn
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style: apply automated formatting baseline with clang-format
#2638
opened Apr 20, 2026 by
DevGeniusCode
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feat(string): Implement removeExtension() function for string classes and add find/reverseFind to UnicodeString
Enhancement
Is new feature or request
#2635
opened Apr 19, 2026 by
Mauller
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fix(W3DWaterTracks): Correct the path handling for .wak files in the WaterTracksRenderSystem
Bug
Something is not working right, typically is user facing
Fix
Is fixing something, but is not user facing
ThisProject
The issue was introduced by this project, or this task is specific to this project
#2634
opened Apr 19, 2026 by
Mauller
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unify(client): Move Main Menus and Shell callbacks to Core
Unify
Unifies code between Generals and Zero Hour
#2622
opened Apr 18, 2026 by
DevGeniusCode
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unify(client): Move WOL, Network, and connection menus to Core
Unify
Unifies code between Generals and Zero Hour
#2620
opened Apr 18, 2026 by
DevGeniusCode
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unify(client): Move remaining gadgets and popups to Core
Unify
Unifies code between Generals and Zero Hour
#2619
opened Apr 18, 2026 by
DevGeniusCode
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unify(client): Move Control Bar and basic gadgets to Core
Unify
Unifies code between Generals and Zero Hour
#2618
opened Apr 18, 2026 by
DevGeniusCode
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unify(client): Move GUI window managers and message boxes to Core
Unify
Unifies code between Generals and Zero Hour
#2617
opened Apr 18, 2026 by
DevGeniusCode
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feat(ww3d2): add IRenderBackend Interface
#2613
opened Apr 17, 2026 by
bobtista
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2 tasks done
refactor: Add override keyword to virtual function overrides in Zero Hour code (2)
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2605
opened Apr 15, 2026 by
Caball009
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refactor: Add override keyword to virtual function overrides in Generals code (2)
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2604
opened Apr 15, 2026 by
Caball009
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refactor: Add override keyword to virtual function overrides in Core code (2)
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2603
opened Apr 15, 2026 by
Caball009
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feat: Add cross-platform deterministic math via fdlibm
#2602
opened Apr 15, 2026 by
Okladnoj
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bugfix(drawable): Decouple visual render from projectile's logic position
Experimental
Wear safety goggles in lab
tweak(ini): Improve consistency in use of INI::getNextTokenOrNull
Minor
Severity: Minor < Major < Critical < Blocker
Custom hotkey remapping for unit/building production keys in Options
#2589
opened Apr 12, 2026 by
wahidkurdo
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fix(metaevent): Ignore order in which modifier keys are released to trigger meta events
Enhancement
Is new feature or request
Gen
Relates to Generals
Input
Minor
Severity: Minor < Major < Critical < Blocker
Mod
Relates to Mods or modding
ZH
Relates to Zero Hour
#2577
opened Apr 11, 2026 by
xezon
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2 tasks
Fix Arabic / complex-script text input (wide WNDCLASS + BMP-aware filters)
#2574
opened Apr 10, 2026 by
wahidkurdo
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