Design document for 'The Creature' antagonist#635
Design document for 'The Creature' antagonist#635JustinWinningham wants to merge 6 commits intospace-wizards:masterfrom
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Added detailed design document for 'The Creature' antagonist, outlining gameplay mechanics, objectives, abilities, and intended round flow.
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Mainly want to get conceptual approval before I implement, honestly very easy implementation if we do not pursue the upgrade concept. |
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I think it would be cool if it couldn’t get out of invisibility, so you can never see what it actually looks like |
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prying doors should also include bolted doors otherwise there might be ways to completely block of your objectives, unless you could think of other abilities to counter that spawning in maints is kind of difficult as there isn't anything on a map that indicates maints is maints besides the visual look, spawning in a dark area would have been better i think, just checking for lights around you might be easier to code Some sort of nightvision would be good if you are supposed to be mostly in maints and in the dark The eating aspect of the creature and drinking blood might be just combined in to sucking blood from a creature, like a vampire you prefer fresh blood so perhaps the eating objective could be transformed to "suck the unique corgi (Ian) blood", this would then be better as you wouldn't eliminate thief objectives of stealing a pet or their meat. After sucking you would leave the body with 0 blood and you could suck a creature as long as it isn't rotten, then you could integrate that in to crew to upgrade your abilities, so it would be beneficial to actually hunt for them instead of you not carrying about them. Also this would remove the luck of finding random blood pool on the floor. For crew you could suck only 50% or so if their blood and 100% for the pet objective and you can't feed on creatures like mice or morhraches (yucky blood). Overall i like the ambush predator type idea overall as "the creature lurkes in maints" has a vibe |
This was always the intent - pry bolted doors just like zombies can, just slower than unbolted doors.
True, would need mapping spawn point or some other way of denoting spawn locations.
Agreed
I think this would be a good solution, the main idea is to avoid having the creature gib people as it could be a bit oppressive, so just having them able to stun and suck blood (which granted can kill pretty quick, and is fine with me) is the main offensive armament.
Exactly the idea. |
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Should have an objective related to killing crew. |
Clarified gameplay mechanics and objectives for The Creature, emphasizing stealth and engagement strategies. Adjusted visibility mechanics and clarified the role of The Creature in gameplay.
Clarified the status and gameplay identity of the creature antagonist.
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When will we get Knife Guy and Meat Worm design docs? |
Added detailed design document for 'The Creature' antagonist, outlining gameplay mechanics, objectives, abilities, and intended round flow. NAME PENDING.